I've already completed 4 exercises of the DVD (outcomes on my blog - part #1, part #2)
I've finally worked through the rest of the 6 hour DVD course by Ben Brownlee.
Here are another 4 exercises:
Exercise 5 - Articulated Motion (40:43 min)
Project objectives:
Notes:
I've finally worked through the rest of the 6 hour DVD course by Ben Brownlee.
Here are another 4 exercises:
Exercise 5 - Articulated Motion (40:43 min)
Project objectives:
- Why not to use complex shapes.
- Analyse human movement and see where the trouble areas will be.
- Track out camera movement.
- Handle tracking when the object becomes obscured.
- Create roto splines for legs and how to create simple seamless masks.
- When to reshape the spline instead of moving it.
- Further techniques to deal with motion blur
Notes:
- complex shapes cause problems, it is difficult and irrational to animate them. better to break geometry into simple shapes
- views in SilhoetteFX are very useful tool
- transformation shortcuts Q - transform, W - rotate, E - scale
- Tracking. If tracker points interrupt by objects, move it to another area on the same plane and keep tracking.
- very important to analyse your shot, analyse objects and brake down them into different simple elements.
- don't forget to activate motion blur in node tab, otherwise it won't work. motion blur with shrink/grow can give better results (in some cases)
Result:
Exercise 6 - Planar Tracking (24:24 min)
Project objectives:
- Add new format presets to suit your workflow.
- What is Planar Tracking?
- When is Planar Tracking most useful?
- What are the best shapes to track.
- Stop fighting problem tracking data.
- Learn to separate tracking and shape data.
- Speed up your roto when objects distort.
Notes:
- add new formats in silhoettefx/resources/formats. open via notepad.
- planar tracking is a whole series of points. It's trying to follow where those points are going and makes average movement out of that.
- planar tracking is useful when you have clear 2d plane
- to speed process up it is better to switch on foreground view
- order that will save your time ---> draw rough shape -> track it -> then draw final shape
- when tracking don't forget of channels!
- you have to be aware of planar tracking limitations
Result:
Exercise 7 - Spinning and Occlusion (37:17 min)
Project objectives:
- See the problem with objects that spin or turn.
- Find areas to track when the more obvious places are unavailable.
- Break down the elements in a face, to easily deal with objects that disappear and reappear.
- When you should add more shapes instead of using existing ones.
- Use Multiframe to correct errors made across an entire section.
Notes:
- Occlusion - shapes are disappearing out.
- Spinning - objects are changing drastically from frame to frame.
- if there are no obvious tracking points it is useful to find them in other places. Keep in mind parallax.
Result:
Project objectives:
- Revisit the Golden Threads to see why using a key often makes more sense than manual rotoscoping.
- Explore the different types of key available.
- Create a slap comp to check your work.
- Combine keys and roto splines.
- How to layer your shapes to do the least work possible.
- Improve your result by using multiple keyers.
- Find the limitations of the keyer and what to do after that.
Notes:
- Mattes - generating through procedural techniques (ex. keyer)
- Masks - hand drawn ( ex. by hand roto)
- wrap - blureing inwards (excellent for light wrap)
- Color suppression works only with blue and green screens
- black - key, white - leave
- aware of limitation
- use garbage mattes
- layer order can save working time
Result:
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